Features


Youth Esports Provider Vanta Leagues to Expand into High Schools in the Fall

Youth esports organization Vanta Leagues has announced it will expand its programming to include high school students beginning this fall, raising the maximum player age to 18 from 14, making Vanta’s free esports set-up guide and league organization structure accessible at no cost to high schools nationwide.

Submit Your News About K–12 Admin, Ed Tech New Hires & Promotions

THE Journal invites submissions about new hires and promotions among ed tech industry management and K–12 school administration in the United States.

Online Safety Provider Family Zone Announces Agreement to Acquire Qustodio

Australia-based online monitoring and safety provider Family Zone today announced it will acquire competitor Qustodio and its subsidiaries in a deal valued at $52 million, according to a news release.

Imagine Learning, Gale, Discovery Education Top List of New Statewide Ed Tech Expenditures by Mississippi

The Mississippi Department of Education’s provision of no-cost subscriptions to digital learning solutions for districts statewide, launched in January, is helping to close learning gaps for students in schools taking advantage of the six opt-in platforms, according to a news release, with a majority of Mississippi districts already using the subscriptions or planning to begin this summer.

How To Build a Computer Science Curriculum with Existing Staff

When Indiana began requiring all public K-12 schools to teach computer science curriculum, a smaller district created a program that meets the mandate and gets teachers and students excited with the equipment and staff they already had, adding instructional guides and educator support from Codelicious.

Kiddom to Add CenterPoint's Illustrative Mathematics-Certified and EL Education-Aligned Assessments to Its Platform

CenterPoint Education Solutions, a nonprofit provider of assessment and curriculum solutions and professional learning, today announced that its Illustrative Math-Certified interim assessments and EL Education-Aligned interim assessments will be accessible on the Kiddom platform for the 2022-2023 school year.

InnovateEDU Launches Open-Source Blueprint for Inclusive Research and Development in Education [BIRD-E]

Education nonprofit InnovateEDU today launched the Blueprint for Inclusive Research and Development in Education, dubbed BIRD-E, an open source, universal framework designed to generate actionable, high-quality research that ed tech providers, policymakers, researchers, education leaders, and other K-12 stakeholders can easily access, understand, and apply in the classroom.

Navigating Schools' Liability Shifts Following the Oxford High School Shooting

A Michigan school district is being held legally accountable for the tragic shooting that took place at its Oxford High School last year, marking an undeniable shift in liability when it comes to school shootings — signaling a shift that school districts can be held responsible for acts of violence on campuses, regardless of whether they had the right technology and protocols in place to help staff identify warning signs and take appropriate preventative action.

5 Ways K–12 Educators Can Empower Girls to Consider STEM

Women hold just 28 percent of jobs in STEM fields in the U.S., and the disparity starts long before women get to college. Here are 5 ways that K–12 educators can encourage girls to pursue STEM education and explore STEM career fields before they get to college.

Maker of Prodigy Math Expands Into Literacy Learning With New Prodigy English Game

Game-based digital learning provider Prodigy Education today launched a new educational game focused on literacy called Prodigy English, building on the popularity of Prodigy Math that is used by 150 million students globally, the company said.

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